![]() Other times a bombardier will change the direction of its projectile immediately as you go to another platform or change directions. Sometimes you dodge roll a bat but it changes its direction in a split second and causes you to lose health if it’s around other enemies. So your parries, rolls and attacks are going to be outmatched by the different enemies the higher the malaise gets. I don’t think the speed buff should be equal to all enemies alike because that creates situations where you end up taking a hit, especially because, while enemy speed increases, you always play the game at the same base speed. Although I quite like the idea it’s absurd to think that all enemies get the same speed buff even though a runner/slammer has a different base speed than say a purulent zombie. Dead Inside is not a mutation anyone would want to use unless they’re entering a boss fight with no flasks left. ![]() Alienation is not going to help you in prison depths, extended healing doesn’t drop small cough syrup when you kill an elite, and many other mutations that are missing something now. certain maps without a food shop are much more difficult to play in, and most importantly, a lot of mutations that used to manipulate malaise got that aspect removed entirely. Clean food doesn’t remove malaise like it used to, and any infected food that heals 50% gives you 3 bars of malaise which is insane because it makes it an instant-sell item. So you go with 4.5 malaise and fight an elite, during the fight you get to 5 and when the elite is killed you’re back to where you started, at 4.5 bars.Īlso, removal of ways to get rid malaise is a big factor as to why this is the case. Elites remove half bar of malaise but here’s the thing by the time you’re done fighting an elite and trying to avoid spawning enemies and crystals in the process your malaise actually rises half bar. The only way to get some malaise removed killing enemies is if there’s a bunch of bats in one area and you kill all of them. Enemies remove a very small amount of malaise that is quickly gained when you walk one hallway or go down a platform. Now, I have played 100+ runs with the new malaise and I can say after that much time you will adapt to it (I forced myself to play with the most difficult path, promenade à PD à Ossuary àSanctuary à caverns, and as of now my malaise usually stays around 4 ) but adapting to a problem does NOT mean it’s solved. Malaise is always accumulating and it never feels like you can remove it, you just slow down its progression.The game clearly wasn’t designed for that pace and here are some issues that arise with it: Heck, even one of the loading screens to the transition area says “slow and steady wins the race”. Motion Twin will tell you how they never wanted to incentivize slow gameplay and waiting around but the game says otherwise. The new mechanic forces a fast-paced gameplay despite the game not being made for such a change in mind. The 4BC+ player base is also going to be divided in a similar manner unfortunately. The difference can even be seen with two of the most popular dead cells content creators VeeDotMe is still doing great despite the new change while DocFireBird is not doing that great as of the moment with the new malaise. But the new malaise, despite me liking the idea of it more, has to also be criticized because in my opinion it’s not perfect and narrows down the player base to only those who can play fast and make quick decisions. I do understand how the old malaise wasn’t that great of a mechanic once you get to 4BC you start suffering a lot because when an enemy hits you, you get one bar of malaise and when you get used to it by 5BC it basically becomes a nonfactor and easily negligible. It’s a change to one of the core mechanics in the game that was there for a very long time. Slower reflexes and dealing with nerve issues on top of the game forcing me to play faster, just isn't as fun as it used to be.The new malaise has been the most controversial change to the game so far, and for good reason. But I feel that what's required just isn't in my cards. money, starting and available weapons, etc. ![]() I end up just playing a casual game setting up the rules how I want these days. I just got to 4 cells on my PS4 and 5 cells is looking unlikely with my play style. The new malaise makes it so I have to go quicker. I'll take 50-60 minutes for the same difficulty. My stepson can do a 2 cell run in about 30 minutes. love running tactics but that was made less viable a long time ago). I've got old habits in the game that I still cannot break to easily. I'm not a huge fan of just running through a level. Having 400+ hours in on PC and around 200 on my ps4 I can say that this game is one of my favorite games. I'm an older gamer ( hit 50 last year)that loves to explore and take my time.
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